Tuesday, October 21, 2008

no.2 main page

the arrow will move, to indicate user to move to the right of the page. 


as they walk close to any tree trunk, the patch on the face of eve will turn the pattern on the fruit, and the face of adam will turn the pattern of a leave. follow by them jumping with excitement. 

they will jump alternately to show signs of movement. 

when click on the title bar or roll over the title bar, the synopsis of the story will come out. roll over is allowed because in this game the chance are very minimal for a mouse to touch the sky unless a user is exploring. 

page 2 of the synopsis. 


eventually user will finish exploring the whole garden and do exactly what adam and eve did, eat from from the forbidden tree. 

1 comment:

Anonymous said...

Hey, there's some neat work there ! Well, i could see great effort in your interface design. If you don't mine, from here i'll express my opinion based on my first expression.



Loading page
i like your concept bout' your loading page. The story based on book of genesis is brilliantly being linked. The colour scheme is good too, while having patterns and alternative outlining as a complimentary elements to your patterns.
However, there's some little thing that i've not appealed to. From frame two (20%) onwards, i think that the round thick black border may get too much attention from the starting of your load. I suggest that maybe you could try popping out the side motives first because they are simply gorgeous, then followed by the round border coming out of the middle, pushing the motives to the sides.

Besides this, the pattern within the sun(from frame 7) is somehow quite different from others. Other patterns seems to have gentle , nice and soft approach while the sun's has some rough, worn out , and even wood-ish feel.



Main Page
Collage, patterns and patterns. Well,i never knew of layering collage could be looking so nice. Hmm, do the fruits from each and every different trees symbolize anything as like the last tree?
What makes a human humanlike : emotion , behavior, thoughts, rational...so on and so forth, maybe they can be the means behind the fruits of the tree. Which made adam & eve to eat the last tree's fruit (combination of all fruits).
Then from demi-gods, they shall degrade to human slowly while gaining what human have.

Also, i notice your main page do not have indication of certain main tab ( characters , story , game , gallery...ect) Or i've mistaken that they were all inside the title bar?
Maybe you could try changing the eating last tree's fruit > the main story pops > the transition page while other trees would be portal to other pages of yours with indications. This would keep your interface in a proper flow as people would get to the story without missing it ( straight away walked to the last tree) and yet audience can maintain themselves walking to each trees, seeing the characters jumpin' in exitement while searching for the next page to go (character, author ect.)


Transition Page
i wonder this page would be the loading page before the game? If so, maybe during this page , starts frame one to frame three, your characters could have a descending outer glow (strong>none) to indicate that adam and eve from saints being degrade to human while loosing their semi-god's power.

And also, from frame one, you could try adding more cloud for a more 'heavenly'-like place and till frame three, there would be birds passing by the scene to differentiate between the scene from just being kicked out by god.


Game Page
well, i'll have to congratulate you because i personally like the game among all the others. Its highly navigable with mouse while its life span based. It has also a very link towards your story.

The see bad of this page is that, the horizon line somehow look bald, very bald. Would you try making the line look a bit more perspective based, whereby the animals were coming from a distant? I think you could try adding trees, or layers of meadows( mountain like) laters behind the line and in front of the line. Try decrease the emptiness of it.

The point and shoot thing is being executed nicely especially the cursor. But, ermm....isn't the bloodshed too violence for adam and eve to do? Maybe when the animals got shot, they could change to an angel-like animal while floating up to the sky. I seriously think the bloodshed is too much for your interface based on your story.



Ending Page
flow is great while returning to the land of gods. Its quite same as the indication (initial>end) with frames containing birds> clouds> more clouds.

Overall
Great work on your work, i would say u've been doing a great job. keep it up ! Age shouldn't be your burden really, its great to hear that you are in love with design. Make this your main motivation, dump the rest, dump people's expectation, be yourself and enjoy.

Keivyn